![]() ![]() The characters have been designed to be visually distinct and even have different UIs see the screens at the base of the page for examples. Players will alternate between the two teams as they progress through the game. There are two full teams - Master Chief's veteran spartans and Locke's comparative newbies. ![]() If a character can't be revived due, they will respawn when a team member reaches the next checkpoint. ![]() One of the available commands is "revive". When playing solo, Master Chief and Locke can give contextual commands to guide AI Spartans, who will otherwise be totally autonomous. Co-op buddies select which of the three AI teammates they'd like to take over from. If you choose to play in co-op mode, you take on the role of Master Chief or Agent Locke, and your buddies can drop in and out at any time without interrupting your experience. In both modes, there are always four Spartans present the shooter has been tuned for play with a fireteam of four at all times. Holmes explained that Halo 5 has two distinct campaign modes - solo and co-op - each with their own save file. "With Halo 5: Guardians we have committed to co-operative campaign at a fundamental level." While you can still expect the same great single-player experience that Halo campaigns have been known for, engaging in co-operative play gives the campaign a new level of depth and richness." "That changes with Halo 5: Guardians as we have committed to co-operative campaign at a fundamental level. "At its core, Halo’s campaign was originally built to be a single-player experience, first and foremost," 343 boss Josh Holmes wrote in a new Halo Waypoint blog post. Halo 5: Guardians isn't going to have local splitscreen co-op, but 343 Industries has designed it specifically for a drop-in, drop-out online co-op experience - which means you'll always have some AI companions trotting at your heels. In addition we’ll also be paying close attention to the various community forums and social media and we appreciate people taking the time to share their impressions.Halo 5 is all about co-op, says 343 Industries. We encourage all participants in the beta to go to and sign up for our community feedback program. Holmes continued, “We’ll be carefully considering all sorts of feedback including weapon tuning, balance for the new Spartan abilities, weapon placement on maps, audio mix, and much more. The input that we receive from the community will feed into our remaining development and help us to achieve our goal of making Halo 5: Guardians the best multiplayer shooter on consoles when we launch in 2015.” “While this is the earliest that we’ve done a beta and things are in a less polished state than they would be if we were releasing closer to launch, it’s important to us to get the game into the hands of fans while we still have the time to react to feedback. “We’re excited to be releasing this beta almost a year before the release of the game,” he started. ![]() The goal is to create variant versions of the map that look and play very differently from one another. “, we're featuring two of our new ‘remix’ maps in Slayer: ‘Regret’ and ‘Eden.’ Remixes start by taking an original map as the foundation for setting and then introduce changes in map geometry and flow, weapon layout and time of day. “‘Pegasus’ and ‘Orion’ will be the focus of a community vote with the winning map released for play in week three of the beta,” he began. So, what about the other three maps that are in the beta, after “Truth,” “Empire,” “Crossfire,” “Pegasus,” and “Orion”? “We have no plans to remake any other classic Halo maps at this time,” he began, and then added, “Though we are continually inspired by the legacy of great maps that have appeared throughout franchise history.” Hmm, well “Regret” isn’t technically a “Midship” remake, so maybe there’s hope…? Given how the quality of the maps are a big key to making a Halo game memorable, I asked Holmes if any other classic maps would get the “Regret”/“Midship 2.0” treatment in the final version of the game. ![]()
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