![]() ![]() ![]() If the game offered a way to upgrade weapons a bit more or even perhaps a light RPG system to upgrade Cliff along the way with new moves, things could have been a bit more varied. So even though Cliff might have a new axe or club, the same patterns apply: light attack, heavy attack, dodge, push, repeat. While combat is easy enough to get into, it never really changes up or varies. This is a probably a good sign to turn around. The combat is easy enough, and works for the most part during the duration of the campaign, and he receives a few upgrades and guns along the way but still, dealing with the same style of action the entire game brings up a few rough spots along the way. Exploring the island, opening up new pathways with Cliff’s upgrades feels good, if not a bit limited. Bring an enemy down before they die and the player can execute them. Enemies can be locked on, dodged, and then pushed back and attacked to dismember them. As players explore this fairly linear island, Cliff comes across a small variety of different zombies. Game play is mostly melee based, much like the prior games, but on a more simplistic level. Here we have a third person view, giving the player more view of their surroundings. The second biggest difference is the perspective. It’s a style seen in other games before, but it still comes off refreshing here. Hit an enemy and see a satisfying blood affect along with the words KRUCH. Colors are vibrant and filled with comic style words that highlight specific actions in the game. Unlike Dead Island and Riptide, Escape features a nice, cell shaded, cartoon comic look. The two biggest things noticed right off the bat are the graphical style and game play perspective. Whereas the story elements were nothing to write home about previously, here they really are one of the highlights, as not everything is exactly as it seems. It’s an interesting premise for the player, and ironically the plot and mystery is one of the biggest things that will keep players going forward. Taking place 6 months after the events in Dead Island, Cliff and his friends are on their way to another island that they hear might have some answers to what exactly occurred. In the game, players control Cliff, a young man with a penchant for taking pictures and who obviously comes off as a “douche”. Is it more of the same game play we have come to love, or simply a dead man walking? Fast forward to today, and we have a spin off called Escape Dead Island launching on PS3, Xbox 360, and PC. The final product was anything but emotional, and instead was a fun, 4 player first person co-op zombie game with blood, guts and tons of loot. When Deep Silver published the first trailer that tugged on players’ hearts everywhere, people took notice. If you fail to get 5 in a row you can always reload the checkpoint however, med kits, weapon conditions, and health do not restart so just be aware.Dead Island appeared to take the world by storm much like a zombie virus does in all its fictional glory. They will be coming at you a little fast so just be prepared. Although a little harder to find, a Katana will also work just as well. A Bleeding Baseball Bat and Machete both fully upgraded were the weapons I found easiest to use. I found that using analog controls were almost easier, but I was able to do it with the digital as well on a different profile. In total around 18 zombies will attack you so this is a great spot for this achievement to be unlocked. Not long after you go outside, the Infected type zombies (the fast, viscous you can hear from a distance) will start running at you from a distance in either pairs or fours. With all the welding needed, this won't be a quiet job so you are told to protect the workshop while he works. ![]() Earl know's he doesn't have much time until he turns but is still well enough to help you reinforce the truck you arrive in. This is the quest where you'll meet the recently bitten mechanic Earl and his daughter Jin. I found this achievement easiest to unlock during the main quest Only the Strong Survive at the end of Act I. ![]()
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